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游戏引擎架构

游戏引擎架构

(美)格雷戈瑞著

汉译世界学术名著丛书A1515 [法]梅洛-庞蒂-可见的与不可见的(罗国祥译,替本,商务印书馆2008)

汉译世界学术名著丛书A1515 [法]梅洛-庞蒂-可见的与不可见的[..]

[法]梅洛-庞蒂;罗国祥译

Machinima For Dummies (Hugh Hancock, Johnn - Wei Zhi

Machinima For Dummies (Hugh Hancock, Johnn - Wei Zhi

Wei Zhi

Critical Code Studies

Critical Code Studies

Mark C. Marino

Publisher: The MIT Press

Zones of Control

Zones of Control

Harrigan, Pat; Kirschenbaum, Matthew G.; D

Debugging Game History: A Critical Lexicon (Game Histories)

Debugging Game History: A Critical Lexicon (Game Histories)

Henry Lowood

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (Software Studies)

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (Software Studies)

Nick Montfort & Patsy Baudoin & John Bell & Ian Bogost & Jeremy Douglass & Mark C. Marino & Michael Mateas & Casey Reas & Mark Sample & Noah Vawter

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