Science Fiction Video Games
Tringham, Neal Roger
Philosophy and Technology II Information T
Wei Zhi
History of Digital Games: Developments in Art, Design and Interaction
Andrew Williams
Layout 1
Johnson, Phylis(Author)
The Surviving Image Phantoms of Time and Time of Phantoms Aby ...
Georges Didi-Huberman, Harvey Mendelsohn
Tomb Raiders and Space Invaders: Videogame Forms and Contexts
Geoff King, Tanya Krzywinska
What Video Games Have to Teach Us about Learning and Literacy
James Paul Gee
Games User Research: A Case Study Approach
Miguel Angel Garcia-Ruiz
The Interface Effect
Alexander R. Galloway
9780816648504.pdf
Alexander Galloway
Critical Play
Flanagan, Mary.
Shared Fantasy Role Playing Games as Soci
Gary Alan Fine
Introduction to Game Analysis
Fernndez-Vara, Clara
Video Game Influences on Aggression, Cogni
Christopher J. Ferguson
Game Mods Desing, Theory and Criticism
Erik Champion
First Person Shooter: The Subjective Cyberspace
Herlander Elias
Game Analytics Maximizing the Value of Pl
Magy Seif El-Nasr
01h_Grasshopper_1[..]
eileeneckert
Understanding Video Games
Egenfeldt-Nielsen, Simon,Tosca, Susana Pajares,Smith, Jonas ...
Cyber-Proletariat: Global Labour in the Digital Vortex
Nick Dyer-Witheford
e9780240811468 .indb
dt4
现代设计的意义
Peter Dormer
Xian Dai She Ji De Yi Yi
The Golden Age of Video Games
Dillon, Roberto.
Confronting Images: Questioning The Ends Of A Certain History ...
Georges Didi-Huberman
The matter myth
P. C. W. Davies
Rethinking Media Change The Aesthetics of Transition (Media ...
David Thorburn, Henry Jenkins
Film, Art, New Media: Museum Without Walls?
Dalle Vacche, Angela Dalle
Co-Creation, Innovation and New Service Development
Jedrzej Czarnota
Untitled
Cyber-Marx Cycles
Missions for Thoughtful Gamers
Andrew Cutting
The Wealth of Virtual Nations
Adam Crowley
Exploring Videogames with Deleuze and Guattari : Towards an ...
Cremin, Colin(Author)
(Parallax Re-visions of Culture and Societ
Hypertext The Convergence of Contemporary
Players and Their Pets
Consalvo, Mia; Begy, Jason;
Atari to Zelda: Japan's Videogames in Global Contexts
Mia Consalvo
Cheating Gaining Advantage in Videogames
Sports Videogames
《象征的贫困2 感性的灾难》 贝尔纳·斯蒂格勒
CNKI
Xiang Zheng De Pin Kun 2 Gan Xing De Zai
Xu Shi Xue Yu You Xi Xue 21Shi Ji Chu Xi
Natural-born Cyborgs
Andy Clark
Mythopoeic Narrative in The Legend of Zelda
Anthony G. Cirilla & Vincent E. Rone
On Criticism
NOËL CARROLL
Philosophy-Screens
Mauro Carbone & Marta Nijhuis
In-game
Calleja, Gordon.
Man, Play, and Games
Roger Caillois
Sexuality in Role-Playing Games
Brown, Ashley ML
Avant-garde Videogames: Playing with Technoculture (MIT Press)
Brian Schrank;Jay David Bolter
Gaming and the Divine
Bosman, Frank G.;
Newsgames
Bogost, Ian.,Ferrari, Simon.,Schweizer, Bobby.
How to Talk About Videogames
Ian Bogost
How to Do Things with Videogames
Bogost, Ian
Unit Operations : An Approach to Videogame Criticism
9780816678976.pdf
VIDEO GAME VALUE AND EXCHANGE AESTHETICS
Peter Bell
Game Studies
Benjamin Beil
Vintage Games 2.0: AN INSIDER LOOK AT THE MOST INFLUENTIAL GAMES ...
MATT BARTON
Avatar, Assembled: The Social and Technical Anatomy of Digital ...
Banks, Jaime & (ed.)
Approaches to Videogame Discourse
Astrid Ensslin;Isabel Balteiro;
Videogames In the Beginning
Ralph H. Baer
I Am Error The Nintendo Family Computer
Nathan Altice
Art and the Human Adventure: AndrŽ MalrauxÕs Theory of Art
Derek Allan
Crack by RAOGY.
Administrator