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Game Engine Architecture

Game Engine Architecture

Richard Lemarchand

汉译世界学术名著丛书A1515 [法]梅洛-庞蒂-可见的与不可见的(罗国祥译,替本,商务印书馆2008)

汉译世界学术名著丛书A1515 [法]梅洛-庞蒂-可见的与不可见的[..]

[法]梅洛-庞蒂;罗国祥译

摄影理论:历史脉络与案例分析=PHOTOGRAPHY THEORY IN HISTORICAL PERSPECTIVE

摄影理论:历史脉络与案例分析=PH[..] THEORY IN HISTORICAL PERSPECTIVE

Wei Zhi

Approaches to Videogame Discourse

Approaches to Videogame Discourse

Astrid Ensslin;Isabel Balteiro;

Publisher: The MIT Press

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (Software Studies)

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (Software Studies)

Mark C. Marino & Ian Bogost & Nick Montfort & Patsy Baudoin & John Bell & Jeremy Douglass & Michael Mateas & Casey Reas & Mark Sample & Noah Vawter

Debugging Game History: A Critical Lexicon (Game Histories)

Debugging Game History: A Critical Lexicon (Game Histories)

Henry Lowood

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