离开学术界:实用指南
[美]克里斯托弗·卡特林 & 何啸风
新媒体的语言(麻省理工学院出版社认[..]
列夫·马诺维奇
In-game
Calleja, Gordon.
Computer Games and New Media Cultures A H
4<8=8AB@0B>@
Narrative As Virtual Reality
Ryan, Marie-Laure
Picture Theory Essays on Verbal and Visual Representation
W. J. T. Mitchell
Picture Theory Essays on Verbal and Visual
Wei Zhi
The Oxford Handbook of Aesthetics (Oxford
Half-Real: Video Games between Real Rules and Fictional Worlds
Jesper Juul
Joystick Nation How Videogames Ate Our Qu
J. C. Herz
The Golden Age of Video Games
Dillon, Roberto.
G:\fpp\tex\books\[..]
Ganesh Rao (Cepha Imaging INDIA) 4866 2001 Oct 23 13:15:14
UNDERSTANDING VIDEO GAMES: THE ESSENTIAL INTRODUCTION
SIMON EGENFELDT-NIELSEN, JONAS HEIDE SMITH & SUSANA PAJARES TOSCA
Imagery in the 21st Century
edited by Oliver Grau
978-3-642-64894-6[..]
halbulario
Philosophy and Technology II Information Technology and Computers ...
未知
Philosophy and Technology II Information T
Missions for Thoughtful Gamers
Andrew Cutting
(Parallax Re-visions of Culture and Societ
Hypertext The Convergence of Contemporary
Inventing the Medium: Principles of Interaction Design as a ...
Janet H. Murray
The Machinima Reader
Nitsche, Michael,Lowood, Henry.
Computers as Theatre
Brenda Laurel
Wordplay and the Discourse of Video Games
Christopher A. Paul
Games of Empire
Dyer- Witheford
Layout 1
Johnson, Phylis(Author)
9780415577915 1..192
Newman, James;
BEFORE THE CRASH
Mark J.P. Wolf
The matter myth
P. C. W. Davies
Film, Art, New Media: Museum Without Walls?
Dalle Vacche, Angela Dalle
The Philosophy of Computer Games
John Richard Sageng
The Art of Failure
Cybertext: Perspectives on Ergodic Literature
Espen J Aarseth
Game Analytics Maximizing the Value of Pl
Magy Seif El-Nasr
Understanding Machinima
Ng, Jenna
Vintage Game Consoles
Loguidice, Bill.,Barton, Matt.
The art of video games from Pac-Man to Mas
The Video Game Theory Reader
Wolf, Mark J.P.,Perron, Bernard
Tu Xiang Xue Yan Jiu Wen Yi Fu Xing Shi Q
Agency and Media Reception Experiencing Vi
Game After: A Cultural Study of Video Game Afterlife
Raiford Guins
Avant-garde Videogames: Playing with Technoculture (MIT Press)
Brian Schrank;Jay David Bolter
回归当代美学的11个问题
彭锋著
9781305258952.pdf
Harbour, Jonathan S.;
Game Engine Architecture
Richard Lemarchand
Bridging Literacies With Videogames
Hannah R. Gerber
汉译世界学术名著丛书A1515 [法]梅洛-庞蒂-可见的与不可见的[..]
[法]梅洛-庞蒂;罗国祥译
ssreader
Video Games and Social Competence
Kowert, Rachel
游戏引擎架构
(美)格雷戈瑞著
The Interface Effect
Alexander R. Galloway
I Am Error The Nintendo Family Computer
Nathan Altice
Game Art Art from 40 Video Games and Inter
Exploring Videogames with Deleuze and Guattari : Towards an ...
Cremin, Colin(Author)
图像理论
W. J. T. 米歇尔
Tu Xiang Li Lun (W. J. T. Mi Xie Er ) (Z-
Understanding Video Games
Egenfeldt-Nielsen, Simon,Tosca, Susana Pajares,Smith, Jonas ...
Video Game Narrative and Criticism Playing
Video Games and Storytelling Reading Games
Capa_9-1.png
Virtual Worlds as Philosophical Tools How
Stefano Gualeni
How to Talk About Videogames
Ian Bogost
Li Ting Zhu Bian Chi Xian Kai Shi You Xi
Li Ting Zhu Bian Chi Xian Hei Ke