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Game Engine Architecture

Game Engine Architecture

Richard Lemarchand

摄影哲学的思考 (威廉·弗卢塞尔(Vilém Flusser)著;毛卫东、丁君君 译) (Z-Library) (1)

摄影哲学的思考 (威廉·弗卢塞尔(Vilém Flusser)著;毛卫东、丁君君 译) (Z-Library) (1)

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世界摄影史 (内奥米•罗森布拉姆) (Z-Library) (1)

世界摄影史 (内奥米•罗森布拉姆) (Z-Library) (1)

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Press Reset: Ruin and Recovery in the Video Game Industry

Press Reset: Ruin and Recovery in the Video Game Industry

Jason Schreier

Publisher: The MIT Press

Debugging Game History: A Critical Lexicon (Game Histories)

Debugging Game History: A Critical Lexicon (Game Histories)

Henry Lowood

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (Software Studies)

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (Software Studies)

Nick Montfort & Patsy Baudoin & John Bell & Ian Bogost & Jeremy Douglass & Mark C. Marino & Michael Mateas & Casey Reas & Mark Sample & Noah Vawter

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