The Video Games Textbook: History • Business • Technology
Brian J. Wardyga
Games User Research: A Case Study Approach
Miguel Angel Garcia-Ruiz
Xiang Zheng De Pin Kun 2 Gan Xing De Zai
CNKI
Understanding Machinima
Ng, Jenna
Too Much Fun
Jesper Juul
Art in the Age of Machine Learning
Sofian Audry