From Sun Tzu to XBox: War and Video Games
Ed Halter
Unit Operations : An Approach to Videogame Criticism
Ian Bogost
Metagaming
Stephanie Boluk,Patrick LeMieux
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Wei Zhi
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50 Years of Recuperation of the Situationi
Xiao Shi De Mei Xue Esthetique de la disp
Xiang Zheng De Pin Kun 2 Gan Xing De Zai
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Xiang Zheng De Pin Kun 1Chao Gong Ye Shi D
Xian Dai She Ji De Yi Yi
Peter Dormer
Xi Fang Zhe Xue Shi (Xiu Ding Di 8Ban ) Co
The Wow Climax Tracing the Emotional Impa
Henry Jenkins
Wordplay and the Discourse of Video Games
Christopher A. Paul
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Mark J. P. Wolf
Where Research Begins
Mullaney, Thomas S.;Rea, Christopher;
What Video Games Have to Teach Us about Learning and Literacy
James Paul Gee
Wen Ben Dao Xi Zhe ((Mei )Heng Li Zhan J
The Wealth of Virtual Nations
Adam Crowley
Virtual Worlds as Philosophical Tools How
Stefano Gualeni
A Virtual Reality Game for Chronic Pain Ma
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Vintage Games 2.0: AN INSIDER LOOK AT THE MOST INFLUENTIAL GAMES ...
MATT BARTON
Vintage Game Consoles
Loguidice, Bill.,Barton, Matt.
Videogames and Postcolonialism Empire Pla
Souvik Mukherjee
Videogames In the Beginning
Ralph H. Baer
Videogame Sciences and Arts
Nelson Zagalo & Ana Isabel Veloso & Liliana Costa & Óscar Mealha & Simone Diniz Junqueira Barbosa & Joaquim Filipe & Ashish Ghosh & Igor Kotenko & Lizhu Zhou
The Video Games Textbook: History • Business • Technology
Brian J. Wardyga
Video Games and Storytelling Reading Games
Video Games and Spatiality in American Stu
Video Games and Social Competence
Kowert, Rachel
Video Games
James Newman
VIDEO GAME VALUE AND EXCHANGE AESTHETICS
Peter Bell
The Video Game Theory Reader
Wolf, Mark J.P.,Perron, Bernard
The Video Game Theory Reader 2
Bernard Perron & Mark J. P. Wolf (edt)
Video Game Narrative and Criticism Playing
Video Game Influences on Aggression, Cogni
Christopher J. Ferguson
The Video Game Debate
Kowert, Rachel; Quandt, Thorsten;
The Untold History of Japanese Game Developers
Szczepaniak, S.M.G
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Cyber-Marx Cycles
The Unity Game Engine and the Circuits of
Benjamin Nicoll
UNDERSTANDING VIDEO GAMES: THE ESSENTIAL INTRODUCTION
SIMON EGENFELDT-NIELSEN, JONAS HEIDE SMITH & SUSANA PAJARES TOSCA
Understanding Video Games
Egenfeldt-Nielsen, Simon,Tosca, Susana Pajares,Smith, Jonas ...
Understanding Machinima
Ng, Jenna
Understanding Digital Games
Jason Rutter
Tu Xiang Xue Yan Jiu Wen Yi Fu Xing Shi Q
Tu Xiang Li Lun (W. J. T. Mi Xie Er ) (Z-
Tu Xiang He Qiu Xing Xiang De Sheng Ming
Transmedia Storytelling in East Asia; The Age of Digital Media
Dal Yong Jin
Transgression in Games and Play
Kristine Jørgensen & Faltin Karlsen
Tomb Raiders and Space Invaders: Videogame Forms and Contexts
Geoff King, Tanya Krzywinska
Thought-Provoking Play Political Philosop
Martin Roth
Third Person Authoring and Exploring Vast
Pat Harrigan
Theory and Design in the First Machine Age
Reyner Banham
Theorizing Stupid Media De-Naturalizing S
Aaron Kerner
Technology Philosophy
Tai Yi Jin Hua Zong Zhi ( Jin Hua De Mi M
Zamzar
The Surviving Image Phantoms of Time and Time of Phantoms Aby ...
Georges Didi-Huberman, Harvey Mendelsohn
The Surviving Image Phantoms of Time and T
Sports Videogames
Mia Consalvo
Simulating Good and Evil
Marcus Schulzke
Shi Mao De Kong Hua Hou Xian Dai Zhi Shi
Shi Jie She Ying Shi (Nei Ao Mi Luo Sen
Shi Jian Yu Ta Zhe Le temps et l'autre (Y
Sheng Ming Shi Shi Yao ([Ao ] Ai Er Wen