The CRPG Book Project
Felipe Pepe
Introduction to Game Analysis
Fernndez-Vara, Clara
1001 Video Games: You Must Play Before You Die
Mott, Tony
美术史的基本概念:后期艺术风格发展的问题
海因里希·沃尔夫林
Ludopolitics Videogames Against Control
Liam Mitchell
Understanding Counterplay in Video Games (Routledge Advances ...
Alan F. Meades
Critical Code Studies
Mark C. Marino
Getting Gamers
Jamie Madigan
108982.book
Mac46
全页传真图片
lt
Debugging Game History: A Critical Lexicon (Game Histories)
Henry Lowood
A Philosophy of Computer Art
Dominic Lopes
Vintage Game Consoles
Loguidice, Bill.,Barton, Matt.
The Publishing Challenge for Independent Video Game Developers; ...
Odile Limpach
总体与无限 论外在性
(法)伊曼努尔·列维纳斯(Emmanuel Levinas)著
Game Engine Architecture
Richard Lemarchand
Computers as Theatre
Brenda Laurel
Philosophy In The Flesh
George Lakoff & Mark Johnson
The Video Game Debate
Kowert, Rachel; Quandt, Thorsten;
Video Games and Social Competence
Kowert, Rachel
Children’s Media and Modernity: Film, Television and Digital ...
Kirkland, Ewan
Internet Gaming Disorder Theory, Assessme
Daniel King
Dungeons and Dreamers
Brad King & John M. Borland
110-Article Text-106-1-2-2021[..]
kienz
Theorizing Stupid Media De-Naturalizing S
Aaron Kerner
Transgression in Games and Play
Kristine Jørgensen & Faltin Karlsen
A Casual Revolution
Juul, Jesper.
A Casual Revolution Reinventing Video Gam
Jesper Juul
The Art of Failure
Too Much Fun
Game cultures: computer games as new media
Jon Dovey, Helen W. Kennedy
Layout 1
Johnson, Phylis(Author)
Transmedia Storytelling in East Asia; The Age of Digital Media
Dal Yong Jin
9780814743508.pdf
Jenkins, Henry, Ford, Sam, Green, Joshua
9780814742815.pdf
Henry Jenkins
The Wow Climax Tracing the Emotional Impa
Cinema The Archaeology of Film and the Memory of A Century (Talking ...
Jean-Luc Godard, Youssef Ishaghpour
Performativity in Art, Literature, and Videogames
Darshana Jayemanne
Story and Simulations for Serious Games
Nick Iuppa
Japanese Culture Through Videogames
Hutchinson, Rachael
Quests Design, Theory, and History in Gam
Jeff Howard
Narrative Design and Authorship in Bloodborne: An Analysis of ...
Hoedt, Madelon
Roberto Ohrt Axel Heil Aby Warburg Haus de
The Original-Hatje Cantz HKW (2020)
Microsoft Word - Guidebook SP22.doc
hintonpa
Joystick Nation How Videogames Ate Our Qu
J. C. Herz
Fans, Bloggers and Gamers Essays on Participatory Culture
Gender, Age, and Digital Games in the Domestic Context
Harvey, Alison
Zones of Control: Perspectives on Wargaming
Harrigan, Pat & Matthew G. Kirschenbaum, eds. foreword by James F. Dunnigan
Third Person Authoring and Exploring Vast
Pat Harrigan
Luggage
Harlan, Susan;
9781305258952.pdf
Harbour, Jonathan S.;
From Sun Tzu to XBox: War and Video Games
Ed Halter
978-3-642-64894-6[..]
halbulario
Does Playing Video Games Make Players More
Barrie Gunter
Virtual Worlds as Philosophical Tools How
Stefano Gualeni
Imagery in the 21st Century
edited by Oliver Grau
The Ecological Approach to Visual Perception
Gibson, James J.
Bridging Literacies With Videogames
Hannah R. Gerber
The Surviving Image Phantoms of Time and Time of Phantoms Aby ...
Georges Didi-Huberman, Harvey Mendelsohn
Tomb Raiders and Space Invaders: Videogame Forms and Contexts
Geoff King, Tanya Krzywinska
What Video Games Have to Teach Us about Learning and Literacy
James Paul Gee
Games User Research: A Case Study Approach
Miguel Angel Garcia-Ruiz