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运动 影像

运动 影像

吉尔·德勒兹著

Games User Research: A Case Study Approach

Games User Research: A Case Study Approach

Miguel Angel Garcia-Ruiz

Getting Gamers

Getting Gamers

Jamie Madigan

毫无意义的工作(真实得就像在你头顶装了一台“职场监控器”。40%的工作无意义,我们还能怎么做?梁永安、严飞作序,陈嘉映、项飙、刘擎、罗家德、冯仑联袂推荐。)

毫无意义的工作(真实得就像在你头顶[..]

大卫·格雷伯

Category: Virtual History examines many of the most popular historical videogames released over the last decade and explores their portrayal of history.

VIRTUAL HISTORY; How Videogames Portray the Past; First Edition

VIRTUAL HISTORY; How Videogames Portray the Past; First Edition

A. Martin Wainwright

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