卢多斯的书架
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A History of Video Games in 64 Objects

A History of Video Games in 64 Objects

World Video Game Hall of Fame

Framing Uncertainty Computer Game Epistem

Framing Uncertainty Computer Game Epistem

Markus Rautzenberg

Tempest: Geometries of Play

Tempest: Geometries of Play

Judd E. Ruggill; Ken S. McAllister

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (Software Studies)

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (Software Studies)

Mark C. Marino & Ian Bogost & Nick Montfort & Patsy Baudoin & John Bell & Jeremy Douglass & Michael Mateas & Casey Reas & Mark Sample & Noah Vawter

Category: 虚拟现实如何讲故事

OFFLINE · 虚拟现实如何讲故事

OFFLINE · 虚拟现实如何讲故事

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